Oolite 1.74.2 - Pirate & bounty hunting sim game. (Free): "
Oolite 1.74.2
Oolite is a space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL.
It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game.
Oolite is designed as a small game that is easy for users to pick up and expand upon. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors.
WHAT'S NEW
Version 1.74.2:
- Stopped player from selecting invalid jump destination during jump countdown.
- Fixed docking permissions inconsistencies: all hostile stations now refuse
docking permissions. - Switching to custom views now allowed in a consistent way.
- Weapon repeat rate is now per-weapon.
- Current zoom level is now preserved when switching HUDs.
- Exhaust plume now resets after hyperspace jumps/scripted teleporting/
auto-docking. - Fixed overlapping system confusion when loading games and searching for
systems. - All automatically generated sun skimmers should now be adequately shielded.
- Fixed occasional \'bleached\'-looking planets on system info screen.
- Fixed wrong distance showing on the short range chart when switching back from
the long range chart. - Improved default speech synthesis voice (not Mac OS X).
- SystemInfo.systemsInRange() can now be called on a specific SystemInfo
object, instead of always applying to the current system. - New JavaScript event: shipAttackedOther() (inverse of shipBeingAttacked(),
called immediately after shipBeingAttacked()). - If a script removes a piece of equipment in the equipmentDamaged() event
handler, no \'equipment damaged\' message is generated. - Ship.removeEquipment() now works on damaged equipment.
- Fixed substitution priority for expandDescription() and expandMissionText(),
the overrides (if provided) now take precedence over everything else. - New shipinfo key: station_roll.
- Fixed some cases where AIs could break group handling.
- Shader errors detected in the link phase (generally, problems involving
state shared between the vertex and fragment shader) are now reported
properly.
REQUIREMENTS
Mac OS X 10.4 or later.
PRICE
Free
DEVELOPER
DOWNLOADS
17991
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(Via MacUpdate - Mac OS X.)
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